David Schultz
David Schultz
Senior Environment Artist - id Software
Chapel Hill, United States

I have been an Environment/Prop Artist in the Games Industry since 2008. I am currently a Senior Environment Artist at id Software. I have also participated in The Zbrush Summit Sculpt-Off in 2017 and 2018 and I've helped in a a few of the Zbrush Betas over the last several years.

Resume PDF

Skills

Environment DesignEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingPBR TexturingPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
Fusion 360
Fusion 360
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      The Division 2
    • Year
      2019
    • Role
      Senior Environment Artist
    • Company
      Red Storm Entertainment
    • Video Game
      Tom Clancy's The Division
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Red Storm Entertainment
    • Video Game
      The Secret World -DLC
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Funcom
    • Video Game
      Earth Defense Force Insect Armageddon
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Vicious Cycle Software
    • Video Game
      Eat Lead: The Return of Matt Hazard
    • Year
      2009
    • Role
      Prop Artist
    • Company
      Vicious Cycle Software

Experience

  • Senior Environment Artist at id Software
    Richardson, US
    August 2022 - Present

  • Senior Environment Artist at Red Storm Entertainment
    Cary
    December 2014 - Present

    Working on the Props Team on The Division.

  • Senior Environment Artist at Funcom
    Durham
    August 2013 - December 2014

  • Environment Artist at Vicious Cycle Software
    Morrisville
    June 2008 - July 2013

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