I worked on the Excavator in the Hell's Core map. I made all of the kit and did the worldbuilding for this area (there was a lot of kitbashing from previous assets), except for the top and middle parts of the Makyr columns, which were made by Felix Leyendecker (I was going to do a breakdown, but I can't access the engine anymore). He was a huge help in taking on those parts and he, of course, did an amazing job. Holden Stevens was the Level Designer, and he did all of the initial layout, which was hugely helpful in defining the space. Dan Scanio was my Lead, and he guided me throughout the entire process and in doing so helped make this what it is. Abigail Cox did all of the lighting and made this all look 10x better. The original concept was by Gavin Manners.
The last shots I was hoping to retake after my vacation, but I didn't get a chance. I made the icicles that were used in the map with Zbrush and Modo (they only look as good as they do, thanks to the material work by Coraline Lyu), and I used Houdini and Modo to make the snow piles on the trees and statues. I did not make the trees and statues.
https://www.artstation.com/felixleyendecker
https://www.artstation.com/dscanio777
https://www.artstation.com/abigailcox
https://www.artstation.com/clyu
https://www.artstation.com/gavinmanners