I was just messing around with this idea for an alien mech. I wanted to add in an industrial environment to show him as a security detail for this extraterrestrial production facility. This was mostly done in ZBrush, but I did some of the basic elements for the environment in Fusion 360. I also used polypainting and splitting up meshes based on materials on export to KeyShot, which I hadn't done in a long time. I wanted to keep the materials basic, and just rely on heavy Photoshop work to add in textures, etc. I put up the raw KeyShot render to show how much I did in post.