The Division - Last Stand DLC

These are several shots from the new DLC for The Division - Last Stand.
(1) I created the shell assets and did the propping for the Safe Houses. Mark Ishak did the lighting in these areas.
(2) I did the initial propping pass and I created the outer shell pieces (i.e., creating the geometry and setting up the textures/materials used and painting masks) on the underground areas. Dan Figueroa was the Level Artist on these areas and did the majority of the propping. We worked together very closely to create these spaces. Mark Ishak did all of the lighting in these areas.
(3) I made the two props listed here. The first is the main tactical location in the Last Stand Mode. Steve Henricks made the tiling led light texture, Steve Chelton made the tiling solar panel texture, and Cody Adams set up the screen shader. The burned bodies were in a hotel in the Underground DLC.

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DZ Expansion Safe House 01

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DZ Expansion Safe House 02

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Last Stand Underground Rail Tunnel 01

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Last Stand Underground Rail Tunnel 02

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Last Stand Underground Rail Tunnel 03

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Last Stand Underground Room 03 v2

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Last Stand Underground Room 01

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Last Stand Underground Room 02

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Last Stand Underground Construction Entry

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Last Stand Underground Utility Entrance

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Last Stand Tactical Location

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Underground DLC Burned Bodies

Panaroma (by Andrew Dixon) of one of the Underground Rooms.